before you apply, you must read all the rules found here. even more important, you should check back here often for updates to previously established rules.
probably the most important place in the adventure is the applications. please fill out the entire application to the best of your ability. we look forward to reading some good stuff!
please come here to claim your playby, special abilities, and other "claims". it's very important you visit these walls before trying to claim something "unusual".
opening the magnificent oak doors, the ground floor hosts the expansive entrance hall and the ever more amazing dining hall. grab a snack and explore this floor, but be ready for the castle has much more to explore.
just a level above the the loud dining hall, the first floor tends to be quiet and peaceful. some say it accounts for the school healer being on this floor, while others say it's because the guidance department holds a section of the floor.
ah, the lovely second floor. known to many as the "exquisitely designed" floor, the rooms are filled with ornate objects and lavish furnishings. with the library taking up a large portion of the floor, you will find learning and relaxing actually intermingling here.
tapestries cover most of the walls that span the third floor. a few doors lead to classrooms and other empty room. just beware of any doors that are locked, for fooling with those may end you up in a worse situation than death.
vacant sitting rooms litter the fourth floor, the corridors being filled with pictures upon pictures. stop and chat with the willing pictures before making your way to the classrooms that occupy this floor as well.
the fifth floor is pretty devoid of much. floor to ceiling length windows line most of the corridors, with most doors leading into the grand towers of Brighton. a few offices are also on this floor, but for the most part the fifth floor is just a place between the castle and the towers.
with entrances scattered about the castle, the towers of Brighton serve as homes, offices, and adventure spaces. most have been found and claimed, but you never can be sure where that one door on the third floor may lead.
Spreading for acres and acres, the campus of Brighton is something to boast about. Complete with a lake, forest, and greenhouses, the grounds provided many a place to rest and enjoy the life outside of the castle walls.
built by the same man who founded the academy, the small village is one of the only wizarding communities near the school. here students can get supplies and escape the stress of school.
some fifty miles from the academy, mitchelltowne is another wizarding community. known for it's rather "unholy" area, many of people who have magical blood live here.
after the us government removed the secretary of magical research, the wizarding community created their own government. hidden in an old department store, the people within make the laws that we must follow.
from the soft shores of massachusetts to the warmth of the florida summers, the eastern united states has always been home to many witches and wizards.
from the ragged plains of north dakota to the bright lights of hollywood, the western portion of the united states has long been home to the many magical creatures that make up the wizarding world.